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Strap in, y’all, this can be a lengthy one. Blizzard has revealed the total patch notes for the Season 2 launch of Overwatch 2. Together with the introduction of Ramattra, the brand new Shambali Monastery map and the newest battle cross, there are a ton of different modifications value being attentive to.

MORE FROM FORBES‘Overwatch 2’ Confirms Season 2 Nerf For Sojourn, Modifications For Doomfist, Ana, Kiriko, Mercy And Extra

As anticipated, there’s a significant nerf to Sojourn, who was undoubtedly overpowered in the proper palms in Season 1. Nonetheless, the modifications ought to make her extra balanced and assist gamers with so-so purpose get extra out of her.

Doomfist and Junker Queen acquired some vital modifications, whereas Bastion, Symmetra, Tracer, Ana, Kiriko and Mercy acquired some tweaks. I don’t know that Bastion’s turret mode wanted a shorter cooldown, however I’ll completely take a shorter cooldown on Sleep Dart.

I’m glad to see a change in how extra time is dealt with on Management maps. Rounds will now not out of the blue simply finish when a staff that had 99% progress flips the purpose again of their favor. Remember to notice the change to the DPS passive as effectively — that’s a big tweak. There are bug fixes too, together with one for Tracer’s injury falloff.

MORE FROM FORBESNew ‘Overwatch 2’ Hero Ramattra’s Talents Revealed, Together with An Final That Can Final Indefinitely

For the sake of concision, I’ve omitted the intro, the half about Ramattra’s talents (you may examine these right here) and the Season 2 map pool (full particulars right here). In any other case, listed below are the Overwatch 2 Season 2 patch notes, in Blizzard’s phrases:

Common Updates

Management Recreation Mode

We fastened a bug relating to extra time on Management maps, nevertheless, that repair led to different bugs we needed to resolve. Finally, this led to some anticlimactic gameplay outcomes that we weren’t pleased with. After listening to participant suggestions, we have made the next change:

  • At any time when some extent is captured on Management, the staff dropping management of the purpose counts as having contested the purpose for the needs of Additional time even when they weren’t current.
  • For instance, if Staff A has 99% and Staff B has present management of the purpose, however then Staff A take again management of the purpose, Additional time will routinely set off and begin to burn down until Staff B can contact once more.
  • At decrease seize percentages this modification could have no influence on the sport mode, as this new rule is just utilized for the needs of Additional time

Hero Unlocks and Challenges

  • We have added challenges for unlocking Junker Queen, Sojourn and Kiriko
  • 70+ participant icon rewards have been added to challenges with the discharge of Season 2

Store Replace

  • We have added a hero buy tab within the Store

Aggressive Play

Season 2 Aggressive Play begins now! Listed below are some updates we’re introducing to aggressive:

  • There are new, short-term Aggressive title rewards for identify playing cards primarily based in your finish of season rank
  • You may solely earn these titles on the finish of the present Aggressive season and might solely use them within the season following
  • Heroes that aren’t eligible for aggressive play could have a lock icon within the Hero Gallery
  • Applied a bunch of matchmaking enhancements to enhance match high quality
  • Minor polish enhancements to the aggressive play UI circulate
  • New hero Ramattra gained’t be out there in aggressive for two weeks

Common Hero Updates

Harm Position Passive

  • Now not offers a motion velocity bonus
  • Reload velocity bonus elevated from 25 to 35%

Developer feedback: We have determined to take away elevated motion velocity from the Harm position passive and, in flip, make the reload velocity extra vital. Whereas the extra motion velocity was a useful indicator that the passive was lively, we noticed change in velocity negatively affecting the power to purpose exactly.

Tank Updates


Developer feedback: There are a number of modifications right here for Doomfist with the intent to extend his presence as a disruptive brawler-style tank. The buff to his passive skill will assist him keep within the battle longer, particularly when he’s hitting a number of enemies along with his talents.

The modifications to Energy Block and Meteor Strike are meant to extend the provision of Empowered Rocket Punch, which permits him to extra simply disrupt enemies and influence a number of targets. As a result of gaining Empowered Rocket Punch extra constantly, the stun period and measurement are barely decreased to cut back a number of the frustration in taking part in towards it.

For Rocket Punch, we’re shifting a few of its injury away from requiring wall impacts in order that it is broadly extra helpful no matter the place fights are taken.

Rocket Punch

  • Influence injury vary (minimum-maximum) elevated from 15-30 to 25-50 injury
  • Wall slam injury vary (minimum-maximum) diminished from 20-40 to 10-30 injury
  • Empowered Rocket Punch wall slam stun period vary diminished from 0.5-1 to 0.25-0.75 seconds
  • Non-Empowered Rocket Punch now stuns for the minimal 0.25 second period on wall slam
  • Empowered Rocket Punch knockback radius diminished from 4 to three meters
  • Minimal time earlier than cancel possibility turns into out there diminished from 0.25 to 0.12 seconds
  • Cooldown diminished from 4 to three seconds – this has been in since his rework however was not talked about

Energy Block

  • Cooldown diminished from 8 to 7 seconds
  • Period elevated from 2 to 2.5 seconds
  • Minimal injury mitigated required to empower Rocket Punch diminished from 90 to 80 injury

Meteor Strike

  • Now empowers Rocket Punch on touchdown
  • Enemy sluggish period elevated from 2 to three seconds

The Finest Protection… (Passive)

  • Most short-term well being elevated from 150 to 200 well being
  • Non permanent well being gained per goal hit with talents elevated from 30 to 40 well being

Junker Queen

Developer feedback: Commanding Shout is Junker Queen’s major tanking skill and utility, however the extra survivability it granted her staff proved to be too highly effective and wanted to be tuned again considerably in a earlier patch. We’re seeking to shift extra of that survivability into Junker Queen herself by growing the quantity her passive skill heals via dealing injury with wounds.

  • Torso and head hit quantity measurement elevated 12%


  • Wound period diminished from 5 to 4.5 seconds
  • Final value diminished by 10%

Commanding Shout

  • Cooldown diminished from 15 to 14 seconds

Adrenaline (Passive)

  • Adrenaline passive therapeutic multiplier elevated from 1 to 1.25x injury dealt by wounds

DPS Updates


Developer feedback: The intent for Bastion’s Final is that enemy gamers can survive it if they’re fast to react to the damaging influence areas, nevertheless, it ended up being too simple to keep away from the injury areas solely. We’re decreasing each the quantity of warning time and explosion injury in order that it’s extra dependable in dealing injury, however it will not be as deadly the nearer the goal will get to the sting of the explosion vary.

Configuration Artillery

  • Delay earlier than projectile drops diminished from 1 to 0.6 seconds
  • Explosion injury diminished from 300 to 250
  • Now not offers explosion injury to self
  • Minimal delay between putting pictures diminished by 20%


  • Cooldown diminished from 12 to 10 seconds


Developer feedback: Sojourn is performing effectively on the highest tiers of Aggressive Play however poorly beneath these tiers. A lot of the notion that she is just too highly effective appears to be pushed by the response to dying to long-range, charged headshots from her Railgun secondary hearth. These modifications are aimed toward decreasing frustrations there, with the largest change being the diminished vital multiplier for headshots. A completely charged headshot now not kills a full well being 200 hp hero. To assist account for this lack of energy, we’re growing the injury of her major hearth and the way rapidly her power expenses throughout her Final.


  • Power delay earlier than draining diminished from 8 to five seconds
  • Secondary hearth injury falloff beginning vary diminished from 70 to 40 meters
  • Secondary hearth vital injury multiplier diminished from 2 to 1.5
  • Secondary hearth injury now scales linearly with power from 30 to 130 injury (1 power converts to 1 injury added)
  • Main hearth injury per projectile elevated from 9 to 10
  • Overclock power cost price elevated by 20%


Developer feedback: The modifications to Symmetra’s major hearth will make her gameplay quicker by enabling her to cost the beam as much as harmful ranges extra rapidly. Nonetheless, it can additionally drain to much less deadly ranges at an elevated price when not damaging a goal. We’re reverting the changes to her ammo administration as a result of, whereas it helped with matchups the place there have been no limitations, it misplaced one thing fascinating to its interactions.

Photon Projector

  • Beam cost price and decay price elevated by 20%
  • Main hearth ammo consumption price elevated from 7 to 10 per second
  • Main hearth positive aspects ammo from damaging limitations once more


Developer feedback: We balanced Tracer’s injury in a earlier patch attributable to an undiscovered bug relating to her Pulse Pistols’ falloff injury. The bug is resolved, so we’re reverting the injury.

Pulse Pistols

  • Harm elevated from 5 to six

Assist Updates


Sleep Dart

Developer feedback: Sleep Dart remains to be one of the vital highly effective crowd management talents in 5v5, although with the addition of cleanse mechanics to supply a possible counter to this impact, we’re extra snug with decreasing the cooldown right here to enhance Ana’s private survivability.

  • Cooldown diminished from 15 to 14 seconds


Developer feedback: The hit quantity adjustment is to assist deal with her arms typically blocking headshots in a few of her animations. Kiriko feels balanced total, however her Final might really feel too frenetic at instances. We’re decreasing each the motion velocity and cooldown price increase it grants in order that it is simpler to purpose throughout its impact for each allies and enemies, in addition to there being fewer talents being thrown about. The remainder of the modifications are primarily for quality-of-life enhancements to make the talents really feel higher to make use of.

  • Arm hit volumes width diminished 15%
  • Added an auto-wall climb hero possibility

Kitsune Rush

  • Final value elevated by 10%
  • Motion velocity bonus diminished from 50 to 30%
  • Cooldown price diminished from 3 to 2 instances quicker

Safety Suzu

  • Forged time diminished from 0.15 to 0.1 second


  • Ammo elevated from 12 to fifteen

Swift Step

  • Skill enter can now be held to activate


Developer feedback: This can be a change that may allow Mercy to higher defend herself and even go on the offensive at instances. In 5v5 these conditions happen way more usually.

  • Weapon swap time diminished from 0.5 to 0.35 seconds

Caduceus Blaster

  • Ammo elevated from 20 to 25

Bug Fixes


  • Mounted a bug that was inflicting Roadhog’s breaths to not be audible when viewing some animations within the Hero Gallery
  • Mounted a bug that precipitated some gamers to lose aggressive problem progress
  • Resolved a difficulty the place a number of merchandise couldn’t be unlocked from the Hero Gallery
  • Mounted a difficulty with the Lifesaver Problem not counting Mercy’s Resurrect as a ‘Save’
  • Resolved a difficulty with purchases not instantly exhibiting up after buy
  • Mounted a bug with Torbjörn and Symmetra’s turrets displaying hostile pink overlays in Deathmatch for the participant that positioned them



  • Mounted an space of the map the place gamers might get caught


  • Mounted geometry that allowed some heroes to contest undetected


  • Mounted some areas that might be used to flee the playable house
  • Mounted geometry that allowed some heroes to contest undetected


  • Mounted lighting points throughout the map
  • Mounted some areas the place Torbjörn might place his turret in unreachable spots


  • Changed some lacking pillars on Sanctum


  • Mounted a bug that allowed some heroes to get inside the payload

Route 66

  • Mounted lighting points throughout the map

New Queen Avenue

  • Mounted some points with shadows throughout the map
  • Mounted an space of the map the place gamers might get caught


  • Heroes now not take injury from their very own talents in the event that they’re on the opposite facet of a pleasant barrier
  • Mounted a difficulty with the Harm Passive the place typically a double reload animation might happen when the buff was lively


  • Resolved a difficulty with some skins utilizing the unsuitable props within the Flashbang victory pose


  • Mounted a difficulty the place Doomfist’s Energy Block diminished the injury from some space of impact talents
  • Meteor Strike – You may now not detect Sombra if the concentrating on reticle will get close to her


  • Mounted a bug that allowed gamers to make use of Self-Destruct throughout their Mech’s destruction whereas Hacked

Junker Queen

  • Jagged Blade can now not be recalled whereas slept, shocked, hacked or frozen
  • Mounted a difficulty with Jagged Blade being consumed by pleasant talents like Deflect, Protection Matrix, and so on.
  • Jagged Blade now takes a curved trajectory on return


  • Guardian Angel now accurately resets its cooldown if Valkyrie is used
  • Guardian Angel ‘cancel increase’ is now disabled when Mercy is shocked


  • Junkrat’s Entice now not shows at chest peak in first particular person when utilizing Fade


  • Mounted a bug that diminished the ult value of Rocket Barrage

Soldier: 76

  • Mounted a difficulty the place Soldier 76 was unable to vital hit max vary enemies throughout Tactical Visor


  • Mounted a bug that resulted in all voiceover being lower out when taking the Teleporter


  • Mounted a giant inflicting her Pulse Pistol injury falloff to not begin till max vary


  • Resolved a difficulty with the Werewolf pores and skin and the Excuse Me spotlight intro turning Winston pink within the Hero Gallery


  • Mounted a difficulty with melee not accurately animating if used to cancel alternate hearth

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